Client

The client provides methods to configure the embedded device, manage sessions and listen to device related events.

Methods

on(event, listener)

Listens for an event of the given name

client.on(event, data => {
   console.log(data)
})
Event
Data Type
Description

app

deviceInfo

error

{ message: string }

An error has occurred

queue

{ type: "session | concurrent", position: number, name: string }

Your position in queue for the device.

  • concurrent: You've reached the max concurrent sessions for your account and are waiting for the next available slot. The concurrent queue name will be shown.

  • session: You're in a queue, waiting for the next available device.

queueEnd

void

The active queue has ended.

session

Session

sessionEnded

void

An active session has ended.

sessionRequested

void

A new session has been requested either by the client or user clicking "Tap to Play"

startSession()

Starts a session with the requested app, device, operating system, and other launch options.

const session = await client.startSession()

Parameters

Name
Type
Description

config?

setConfig()

Update the configured app, device, operating system, or other launch options.

Note: This will end any active sessions.

await client.setConfig(config)

Parameters

Name
Type
Description

config

getConfig()

Returns the current config

const config = client.getConfig()

endSession()

Ends the active session or cancels any pending session requests.

await client.endSession()

Properties

device

The currently loaded device. See DeviceInfo.

app

The currently loaded app. See AppetizeApp.

Last updated